Sunday 30 April 2017

Architecture

For my final model, I based my design off my continuous form/monumental axonometric, but i further simplified the geometric shape by utilising a rectangular pyramid. The choice of the pyramid serves multiple purposes;

1. The rectangular base compliments the road and lets the building fit into the urban environment,
2. The shape relates well to the axo. sketch, and
3. The pyramid is crucial to the symbolic relation to the theme technology

To expand on point 3; In Ancient Egypt the pyramids were built as stairways to the heavens and the gods, this symbolic meaning ties into the current progression of technological advancement, as mankind strives to elevate to god-like status through technological advancements.





Textures





For the light to dark textures, i tried to link each one back to the theme of technology, which i felt fit the task of 'light to dark' very well. My view of technology is that it is an omnipotent force that is slowly pervading every aspect of society, which is thus communicated through the building of multiple layers within the textures. As the patterns get repeated and built upon, the texture gets darker and restricted, representing this notion that technology has a vast and restrictive hold over modern society.

The three textures used in my model are placed below, from light on the left to dark on the right. 

Combination Axonometrics


 My combination Axonometrics cover the concepts of:

- Scale/synergistic forms
- Continuous form/Monumental
- Geometric hierarchy/ Micro and Macro

Of the three choices, I decided to go with the second, as i could relate it back to the task of a train station most easily, whilst also keeping a solid foundation from which to design the building. Once again I was pressed for time, and decided not to complete the third flipped view, as the sketch is too complex and would use up too much of my remaining time.



Axonometric sketches





Initially, my axonometric sketches were too plain and not detailed enough to fully explore a concept. My later attempts were more successful, however I have realised many of them are symmetrical, so the flipped view is identical to the normal view.

I have just realized I have lost one scan of a sketch, i did complete 6.

Concept


      (The original five concepts for each architect were streamlined into four for each;)
The theme I have chosen is technology

Kazuyo Sejima:


  • Geometric guidelines and hierarchy 
    • Strong geometric guidelines, utilizing planar surfaces or slick and clean materials such as metal, marble and glass.
  • Integration with surroundings
    • Always attempts to integrate the work into the surrounding environment, with an emphasized use of glass that reflects and mediates internal and external space. 
  • Realistic applications
    • Sejima challenges conventional architectural practices, continuously confronting typical archetypes of thinking by approaching a design with realistic applications in mind. 
    • Inhabitation and social use was crucial to the final project, with emphasis placed upon the circulation within the space. 
  • Focus on continuous, flowing form 



Oscar Niemeyer:
  • Emphasized curvature 
    • Niemeyer was heavily influenced by curvature, and utilized little to no straight architecture in his buildings. 
    • Combines clearly individual, conspicuous elements through synergistic forms and playful curvature. 
  • Avoids structural conventions
    • Believed in the freedom to break away from oppressive structural conventions 
    • Often overturns assumptions of the necessary trajectory of gravitational forces, creating a surprising and perplexing aesthetic
  • Micro and Macro influences 
    • Designs buildings based upon macro and micro context (Brazilian social context and immediate surroundings)
  • Monumental forms 
    • Worked in monumental forms that stand out against the surroundings, whilst remaining sympathetic to the local environs 

Sunday 2 April 2017

Animations


For some reason my Lumion stopped working, thus had to stick to sketchup animation.

Textures


























For my 36 textures i tried to create a range of styles, utilising heavy pen work as well as squares of mostly negative space. Variety allowed for more innovative ideas and also creates a better chance of one of the textures fitting my sketch-up model. Below i have shown the three textures present in the Sketch-up model.


Stairs


For my stair sections i went for opposing designs of spiral and geometric. The spiral staircase is a delicate, hanging feature that compliments a light, open space. Whereas the cubic, heavy stairs fit a rougher, darker environment within a geometric space.

Sections






18 sections completed for Issey Miyake and Louise Bourgeois, based on the words natural, light, soothe, emotional, scale and dominate. The first few sections are fairly plain as i didn't fully understand what i was supposed to do, but after some more attempts i managed to start coming up with more ideas quicker. I used the third section for my sketch-up model, with the above ground replicating the section of a flower, and the bottom linking to scale through the interlocking geometric squares of different sizes.




Two drawings completed for my year 12 Major work, the above done using a standard bic ball point pen, with the work below done using pencil. My major work looked at themes of family and time through the depiction of heirlooms and familial belongings.

(This is an old rattle, some sort of family heirloom i found)